ATF is a computer game released in 1988 for the ZX Spectrum, Commodore 64 and Amstrad CPC by Digital Integration. The player takes control of Lockheed's YF-22A Advanced Tactical Fighter in a fictional war between two rival factions. The in-game world is a nameless collection of islands, which is randomly generated for each game. The fighter can be armed with a combination of cannon rounds , ASRAAM missiles, and Maverick missiles for destroying ground targets, even those out of visual range. The display is a third-person view showing the player's ATF, which remains stationary on screen as... the scenery scrolls past it, which takes up most of the screen. A head-up display is superimposed on the main screen; this shows engine thrust, the ATF's speed, ground height and altitude, along with the missile system available, direction of flight and a target's range and bearing. The right-hand side is devoted to the "on-board flight computer" which shows enemy positions on a world map, the status of weapon systems and the ATF itself.
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| Release date: | 1988 |
| Publisher: | Digital Integration Ltd. |
| Designer: | Kevin Bezant, Ian Benyon |