Desert Commander is a turn-based tactics game based on the North African theatre of World War II for the NES/Family Computer. The players can choose between the Allied Forces of Generals George S. Patton and Bernard Montgomery and the Axis Powers of General Erwin Rommel. The player's force consists of nine different types of units and one headquarters unit . Each scenario gives a different set number of units to use, which the player can mix and match between the different typese without going over that limit. When in a one-player game, the second controller can be used to modify the CPU... forces. When playing against the CPU, the computer will be given a different ratio of units to command than the player. On the easiest scenario both the player and the CPU have the same amount of units, on all others the CPU will have more than the player. There is no variance in artificial intelligence, so the only thing that makes the later maps harder is the larger number of units the CPU has. The game is turn-based with no time limit.
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| Release date: | June 1989 |
| Publisher: | KEMCO |