Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut Need for Speed title from EA Black Box, and the first Need for Speed for the sixth generation of consoles as well as the final of the first generation Need for Speed Games. It is the sequel to the 1998 racing game Need for Speed III: Hot Pursuit. In 2003, the game was awarded Console Racing Game of the Year at the 6th Annual Interactive Achievement Awards. Like Porsche Unleashed before it, Hot Pursuit 2 was not released in Japan. Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot... Pursuit; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. As with the original, the player also has the option to play as a police officer trying to arrest speeders. To do so the player rams the speeding vehicle multiple times to disable it. The player must turn on their lights and sirens while in pursuit, and they automatically turn off after arresting the suspect. Police can call for a road block, spike strips, and request help from a helicopter to assist in chasing the target vehicle. At the end, the player is awarded for the cars busted.
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